Calculus Demystified, Part 2: The Instant Replay (Differentiation / Derivatives)
A series for students who've heard calculus is hard (it's not)!
Quick answer: A derivative tells you how fast something is changing at one exact moment—not averaged over time, but right now. If limits let us zoom in infinitely close, derivatives give us a formula to capture that instant for any point. Derivatives power everything from speedometers to trending algorithms to game physics.
If you haven't checked out Calculus Demystified, Part 1: Getting Infinitely Close, click here before diving into Part 2!
Freeze Frame

Quick Recap: How We Got Here
| Gap | Rate Of Change |
| 3 days | 7 |
| 1 day | 5 |
| 0.1 days | 4.1 |
| 0.01 days | 4.01 |
| 0 | 4 |
What's a Derivative?
- Average speed: 45 mph — you've covered 90 miles in 2 hours
- Current speed: 65 mph — what your speedometer reads right now
- Average pace: 8:15/mi — your overall pace for the run so far
- Current pace: 7:30/mi — you're pushing hard on this stretch
| Concept | GPS Example | Running Example | Math Term |
| Over the whole trip/run | Average speed (45 mph) | Average pace (8:15/mi) | Average rate of change |
| Right this instant | Current speed (65 mph) | Current pace (7:30/mi) | Derivative |
Connecting to Part 1
- f(t) tells you the total followers at time t
- f'(t) tells you how fast followers are growing at that moment
The Notation
The Power Rule: Your First Shortcut
If f(x) = xⁿ, then f'(x) = n · xⁿ⁻¹
"Bring the power down, reduce the power by 1"
| Function | Derivative | Pattern |
|
t²
|
2t |
Bring down 2, reduce to t¹
|
|
t³
|
3t² |
Bring down 3, reduce to t²
|
|
t⁴
|
4t³ |
Bring down 4, reduce to t³
|
|
100 (constant)
|
0 | Constants don't change |
Pop Culture Example: Viral Video Momentum
| Time After Upload | Total Views |
| 1 hour | 500,000 |
| 2 hours | 1,800,000 |
| 3 hours | 4,000,000 |
| 4 hours | 6,000,000 |
| 5 hours | 7,500,000 |
- - Hour 1→2: gained 1.3M views (🔥 heating up)
- - Hour 2→3: gained 2.2M views (🔥🔥 going viral)
- - Hour 3→4: gained 2M views (still hot, but slowing...)
- - Hour 4→5: gained 1.5M views (cooling down)
Real-World Applications
Derivatives are everywhere once you know where to look.
Video Game Physics
When your character jumps in a game, they don't teleport up and down. They accelerate smoothly, slow at the peak, then speed up falling.
- Position = where your character is
- Velocity = derivative of position (how fast they're moving)
- Acceleration = derivative of velocity (how fast their speed is changing)
Game engines calculate derivatives constantly to make movement feel realistic.
Robotics & Drones
Ever wonder how a drone hovers so smoothly, or how your robot arm stops exactly where it should? They use something called a PID controller. The "D" stands for Derivative — it measures how fast the error is changing and corrects before things go wrong. Without derivatives, your robot would overshoot and wobble constantly.
TikTok's FYP Algorithm
Your For You Page ranks videos partly on engagement velocity—not just total likes, but how fast likes are coming in right now. That's a derivative.Spotify's "Trending" Detection
A song with 10M total streams that gained 50K today is "cold." A new song with 500K streams that gained 200K today is "hot." The derivative (streams per day) identifies what's trending.Your Running Watch
When your watch shows "current pace," it's calculating a derivative—how fast your position is changing right now, not your average over the whole run.Your Phone Battery
Your battery drains at 1%/hour while idle but 15%/hour while gaming. Same battery, different derivatives — the rate of change depends on what's happening right now.The Big Idea
| Original Function | Derivative | Example |
| Position | Speed | Mile marker → speedometer |
| Total Followers | Growth Rate | 104K followers → 4K/day |
| Total views | Views per hour | 4M views → 2.2M/hr at peak |
| Distance run | Current pace | 3 miles → 7:30/mi right now |
What's Next
Learning Derivatives Without the Frustration
Key Definitions
- Limit: The value that a function approaches the output for the given input values approach.
- Derivative: A formula that gives the instantaneous rate of change at any point
- f'(x) or dy/dx: Notation for "the derivative of f"
- Power Rule: If f(x) = xⁿ, then f'(x) = n · xⁿ⁻¹
- Instantaneous rate of change: How fast something is changing at one exact moment (derivative)
- Average rate of change: Change over an interval (slope of secant line)
- Tangent line: A line that touches a curve at exactly one point; its slope equals the derivative there